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Op Ed

Comic Sans? Hell Yeah!

You can spot the amateur graphic designers even without seeing their actual work. They’re the ones who always proclaim loudly that you should never use Comic Sans and rail on about how horrible it is. They’re even insulting to laypeople who happen to use it. Case in point, this comment from Reddit:

Comic Sans: My wife refused to stop using it. Tonight I finally broke her by explaining it thusly: Using Comic Sans is like having bad body odor – you don’t notice it, your friends can’t stand it, but nobody is impolite enough to tell you.

Yes, that block quote is in Comic Sans, in case you’re lucky enough to be one of the normal people who don’t give a toss about fonts. In it’s not displaying properly on your computer, here it is again:

comic-sans

So great is the hatred for Comic Sans that even the Wall Street Journal noticed. There are even petitions out there to ban Comic Sans entirely.

Amateurs. Every single one of you is labeling yourself as an amateur through your vociferous condemnations of this font.

A professional designer knows that font choice is just one small aspect of a design. A decent designer could be restricted to using a single size of Comic Sans and still create a great piece. There are many, many tools in the designer’s toolbox. A good designer doesn’t discard any of them. Not even when it’s trendy to say you hate that tool. There might be a time when Comic Sans is your best option.

Years ago, I had the good fortune to take a class from the late, great P. Scott Makela. He taught me a lesson I’m eternally greatful for. On the first day, he had us pick our favorite and our most despised fonts. We had a lengthy discussion of what we loved and what we hated about the fonts. Then, for the rest of the class, we could design exclusively with the fonts we hated. “Find a way to make it work. Do whatever it takes,” he said. And we did. As annoying as it was at the start, I really learned a lot from that experience. Most designers take the easy approach to a design, choosing fonts that are hip, stylish, easy to work with. Down that path you’ll create work that is quite serviceable, safe, and boring. However, if you start with a font that you think you shouldn’t use and push yourself to make it work, you have the potential to create something unexpected and better than what the “safe” designers do.

Even if you’re not interested in challenging yourself to become a better designer, there are still times when Comic Sans is appropriate to use. Notice the lower-case “a” in comic sans. It actually looks the same way a real human would write a lower-case a. This makes it a great choice for teachers creating content that’s geared toward kids who are learning to read and write. Sure, there are other fonts out there that have a’s like this, but you’d have to seek them out and install them. Quite frankly, most school teachers are really busy being teachers, and most second graders aren’t going to insult you if you use Comic Sans.

Comic Sans is also useful because of its ubiquity. It’s on pretty much every computer out there, so if you design something that someone else needs to edit, you’ll have better luck maintaining a consistent look and feel if you use it. For people who are supposed to have their fingers on the pulse of culture, graphic designers can be out of touch with the real world. For example, one argument against Comic Sans is that there are better fonts out there that achieve the same effect, and you should find, download, install and use them instead. This is good advice for the freelance designer or aspiring comic book artist working at home, and if you can’t follow it, you probably should be looking for a new line of work. However, many people are working in environments where they have absolutely no say in what gets installed on their computers. Many others haven’t the skills to do that, or the time to acquire them and they shouldn’t have to. These are the teachers and administrative assistants who’ve been asked to do up a flyer by someone who sees their time is more expendable than their own. They want that flyer to have a friendly, casual feel, and of the seven fonts they have access to, Comic Sans works best.

Honestly, when Doris hangs up a flyer she made announcing an ice cream social down in Meeting Room G to celebrate Gretchen’s 25th year with the company, are you going to complain about the font? Or are you going to be happy about FREE ICE CREAM!?

So, ignore everyone who says not to use Comic Sans. If you don’t know why you shouldn’t use it, you’re probably not creating content where it matters anyway. If you know you shouldn’t use it, you’ll become a better designer by putting your energy into finding ways to make it work instead of insulting people.

Update: Here’s a great piece that Jad Limcaco wrote a great piece on the history and use of Comic Sans, including examples of Comic Sans used for great design.

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Rambling

Sex for Safety

I try to make whatever I create work on multiple levels. There’s the immediate, visceral appeal of the object. How it feels, how it smells, the thoughts you have the first time you see it. I try to make the things I do enjoyable and accessible on this level, so that even if you don’t know the subtext, you’ll still have a good time. I hope that sometimes you’ll get the subtext (either the one I intended, or one you brought yourself) and the piece will be that much more enjoyable to you, but if you don’t, you won’t feel left out. Often, the subtext is something only I’ll understand or care about, but then, if I’ve managed to amuse myself while entertaining you, that’s not such a bad result!

Case in point, the triptych Good vs. Evil, Tic Tac Toe, and Tic:

Good vs Evil, also known as straight-up tic-tac-toe
Good vs Evil, also known as straight-up tic-tac-toe
Removing one row and one column makes for a very dull game...
Removing one row and one column makes for a very dull game…
Tic! Theres only one move, and whoever goes first wins.
Tic! There’s only one move, and whoever goes first wins.

On the surface, these are just silly little games. Below the surface there isn’t much more than that, but there is more!

These were inspired by a meeting with Joan Heemskerk  and Dirk Paesmans, better known as the art collective Jodi.org. Jodi.org were pioneers in net.art. Much of their work involves taking existing structures (like websites and video games) and breaking them to reveal the art within. A more recent example of this is Max Payne CHEATS ONLY, which uses the video game Max Payne as a creative tool.

I wanted to see what would happen when you applied the Jodi attitude to non-computer games, in this case, the classic Tic-Tac-Toe. The first, Good vs. Evil, just establishes the baseline. The second, Tic Tac Toe removes a row and a column from the game. The game is still playable, sort of, but it’s awful. Whoever goes first always wins. The third, Tic, just has one square. Whoever goes first wins. I would have done a 4X4 version, but I couldn’t figure out how to fit that into a capsule!

At the same time, I also made a web piece, Sex for Safety. Since Jodi took concrete things and injected meaninglessness into them I want to see what would happen if I injected meaning into Jodi’s work. I took the HTML code from one of their sites (it might have been this one, but I don’t remember now). I replaced all of their graphics with my own, without looking at what the graphics were. The juxtapositions are fascinating. Check it out! After you get there, though, resize your browser window to be about 320 pixels wide. This was really designed to run on a PSP, though it should also work well on an iPhone.

So anyway, that’s why there’s Tic-Tac-Toe and silly variations of it in the capsules!

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News

Moth Moon

Matt Jasper’s new poetry book, Moth Moon, has been published by BlazeVox! Order it now from Amazon.

Matt Jaspers Moth Moon, now available from Amazon.
Matt Jasper's Moth Moon, now available from Amazon.

This is, of course, cause for celebration! Matt is one of my all-time favorite poets. This would be true even if I didn’t know Matt personally.

If you’ve never read Matt’s poems before, well, you know those writers you’re glad for, because they’ve been places you wouldn’t (or shouldn’t) go? People like William S. Burroughs or Hunter S. Thompson. Only the places Matt Jasper goes to aren’t drug-fueled. Matt engages with people most of us wouldn’t interact with: schizophrenics, criminals, religious fanatics and other diagnoses you’ll find in the DSM-IV. But Matt’s approach is very rare. It’s not patronizing or exploitative. It’s not about packaging the “outsider” for the in crowd. These are just people with different experiences and different viewpoints that are worth hearing. This is just one source Matt draws his inspiration from. There are many true stories in Matt’s poems. The nice thing is, there’s such beauty in the words that even if you can’t decipher the story, it’s still worthwhile just for the sound of it being told.

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Uncategorized

Another Art Vendor in Maine!

Another art vending machine in Portland!
Our treats from Portland Pins, another art vending machine in Portland!

During the First Friday Art Walk, it made us very happy to discover a new art vending machine in Maine. Portland Pins is now selling “Affordable, wearable, one-of-a-kind local art at random.” They’re vending 1″ pinbacks at 25 cents a pop, just like we did back in the day (I’d link you to that, but those entries got lost when this blog ate itself). Portland Pins have a much better way of generating content than we did, though (design everything ourselves). They keep pre-printed button templates near their machine so anyone who’s feeling inspired can contribute. This gives them a steady flow of infinite variety. You can also contribute via their website.

Portland Pins is currently at Space Gallery, which is also home to the wonderful Art-o-mat®.

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Uncategorized

This Gum Sucks

The condom vending machines at MadGirlWorld were not the first foray into condom publishing. I bought three used condom vending machines on eBay. Well, the machines were used, they didn’t vend used condoms as far as I know. They were totally hardcore, made of thick stainless steel that you wouldn’t have been able to get into if you’d attacked it with a crowbar. Evidently someone had done just that on one of the machines. It made me wonder, were they after the money? Or were they just really horny and didn’t have the four quarters? Anyway, one of them still had the original artwork on it, obviously done in the seventies. It had weird stains on it and someone had scrawled “THIS GUM SUCKS” on it.

This Gum Sucks
This Gum Sucks

My initial plan was to clean it up and vend refrigerator magnets from it, since I found some fridge magnet blanks that had the same form factor as  condoms at the Christmas Tree Shop. Then I realized that the thing was already perfect. There was absolutely nothing I could do to the machine that would make it any better than it already was. So the machine wound of vending fridge magnets with pictures of itself on them.

I can’t imagine why more people didn’t buy them!

Next I’m thinking of building a photo booth that takes a picture of itself from the outside while you’re sitting in it.

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News

Condom Vending at MadGirlWorld

The MadGirlWorld bathroom hides a surprise!

madgirl condom2
Callithump! Condom vending machines in the MadGirlWorld bathroom

That’s right, Callithump! Condom vending machines! This is an idea we had a while ago, but never got around to finding a location for. Honestly, the MadGirlWorld bathroom is way too upscale for them.

madgirl condom1
The Blame Game and Play Hockney, two condom vending machine games.

Ultimately, I’d like to find a bar to host these, but it’s fun to hang out in the MadGirlWorld bathroom for now! Really, they were designed to be hung in a bar bathroom. The idea behind these is, well, the traditional bar bathroom condom machine is really kind of an odd thing. It’s a very singular set of circumstances. You went to a bar. You weren’t planning on having sex, so you don’t have any condoms with you. Suddenly, you’re going to have sex, and you don’t have time to swing into a drug store to buy decent condoms, so you have to pay exorbitant prices for crappy condoms with tacky names that have been sitting in a barroom bathroom for who knows how long… Anyway, it seems like a pretty unlikely situation! I wanted to create something a little more all-purpose to have on hand in a bar.

Lets not play The Blame Game!
Let's not play The Blame Game!

There’s Play Hockney, which lets you pretend you’re photographer David Hockney while you’re sitting around waiting for someone to show up. There’s The Blame Game, a game designed to stimulate conversation once they do. The Blame Game was inspired by the late president George Bush Jr.’s constant whine, “Let’s not play the blame game!” whenever someone suggested he take responsibility for himself. Since Republican’s believe that all fun should be prohibited The Blame Game must be something really fun! So I had to make it exist! There’s Good Question!, a set of questions to ask on a date, or if there are just too many awkward silences during an evening’s outing. For this, I scoured all the websites purporting to have the best questions to ask on a date or in a job interview. I decided that they were all lame, and came up with a much better set of questions, for example:

Who do you think is the worst person in the world? What would it take to get you to have sex with that person? Would it make a difference if you got to be on top?

Finally, we’ve got The Right Words. This is something I’ve wished I had on many occasions. You know those moments when you wish somebody’d said something to you? Like when you spend the whole day with your fly unzipped? And then you say, “Why didn’t you say anything?” and they say, “Well, I didn’t want to embarrass you.” As if that would have been more embarrassing than walking around for hours with your fly unzipped! Well, these are cards that say those embarrassing things for you, so you can quietly slip them to someone and to keep them from making things worse. Like, He’s Gay. Really. Or, She’s got a boyfriend and she doesn’t like you.

You can pass the buck for all your problems onto many others in The Blame Game
You can pass the buck for all your problems onto many others in The Blame Game

You can find all this fun in the bathroom at MadGirlWord!

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News

Possible Truth?

Now this is some happy news! Decades ago, Matt Jasper’s Tray Full of Lab Mice publications lit a spark in my imagination. He showed me it was possible for self-publish. This was before the WWW, before affordable computers and desktop publishing. Getting your voice out there at this time pretty much meant that you either had a whole lot of money, or corporate backing. Matt showed me that with little more than scissors, glue, staples, imagination and a photocopier, you can put together a magazine. With a little perseverance, you can publish something that looks professional. He inspired me to create my own zines, which ultimately led to Callithump!

Now Matt’s kids are following in his footsteps. His 7th-grade son Max is publishing a magazine called Possible Truth. It’s available on Issuu:

[issuu layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml showflipbtn=true documentid=090913143622-9a7e15dbcc574740a1d0aa68f6a54a49 docname=possible_truthissue2 username=jasp555 loadinginfotext=Possible%20Truth%20%232 showhtmllink=true tag=zine width=420 height=272 unit=px]

I wonder what a new generation of Jaspers will inspire?

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News

Callithump! at MadGirlWorld

Callithump! at Madgirl World
Callithump! realy looks at home in its new location!

Callithump! has a new home! You can find it at MadGirlWorld, at 275 Commecial Street in Portland, ME (at the corner of Cross & Commercial Streets).

You’ll also find Jess’s cards and buttons at MadGirlWorld. Jess isn’t MadGirl, though. That’s Meredith Alex, who moved to Portland from Belfast to pursue a career in fashion design. Her work is far from tradtional:

Max @ Madgirl
Meredith's daughter Max, modeling one of MadGirl's dresses in the window of MadGirlWorld.

MadGirlWorld is part store, part studio, and all fascinating. It’s well worth the trip!

It’s an exciting venue for Callithump! too. We’ve never been in such a high-traffic area before! Thus far we’ve put ourselves in out-of-the-way places just because, what with having a day job & all, we don’t have time to keep up with heavy demand! We’ve already had to create extra material just for MadGirl! Success is a lot of work!

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Opinion

Your Quarters in Action

We have our occasional setbacks. For example, losing the key to the Callithump! Totally Buttons machine up in Orono. It meant we couldn’t refill the machine, or get the change out. It was our intention from the start to put out “issues” where contents would be available for a limited time and would go away, but this time it was forced on us prematurely. We took away the machine and didn’t have another one ready to go, so we went “on hiatus” from Orono for a while. That hurt!

What also hurt is that we couldn’t get into the machine! Unsurprisingly, these things are designed to be very difficult to get into if you don’t have the key! It really took a long time to figure out how to do it without destroying the machine. Then I discovered its weakness and….

Riches!
Riches!

Before you go jumping to the obvious conclusion that we spent all this money on drugs and hookers, let me remind you: Callithump is a non-profit organization. All the money we make goes toward the mission. The mission, it’s worth restating, is 1) to provide new venues for artists to reach audiences, 2) to create new ways for audiences to interact with art, 3) to explore the future of physical publishing in an electronic world.

The quarters when directly into paying for this:

Coming soon to Lord Hall, Orono...
Coming soon to Lord Hall, Orono...

Sometimes setbacks are good things. In this case it gave us time to stop and think about what we were doing, and how we could do it better. Totally Buttons was very well recieved, but it was too much about buying and selling buttons and not enough about art. So, we’re changing it.

This time around the idea is to create wearable gallery. One machine will vend a series of works by one artist at a time. You can literally wear an art exhibition (or put it on your backpack, or whatever). We have two machines (or “heads” as they say in the industry) and we’ll introduce a new artist every month, so each artist will exhibit for two months before moving on.

This is all just a very roundabout way of saying Thanks! To anyone who’s bought anything out of any of our vending machines, thanks! You’re helping to sustain something cool. Also, thanks to all the artists who’ve contributed. Yes, we’re asking you to contribute your work, paying you back in contributor’s copies for work we’re selling. None of that money goes into our pockets, though. It all goes back to the cause! Hopefully that means that all your hard work hasn’t been in vain for nothing.

This is also an even more roundabout way of saying, we need contributors! We’ve got more demand than we can keep up with! Drop us a line if your creativity can fit into a 2″ capsule or onto a .875 inch button. It’s a worthwhile cause, and we give you stuff in return!

Okay, pledge break is over, now back to our originally scheduled program.

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Uncategorized

Thanks, UMaine Today!

UMaine Today wrote an wonderful article about us! If you live near the UMaine Orono campus, you should check out the real deal because they gave us a lovely two-page spread, and it’s all big and glossy and beautiful. But if you don’t live near there, check it out online!

There’s also a really nice gallery of photos by Jess.

You know what? Getting good press is really energizing. Since the article came out I’ve felt a lot more inspired to create newer & cooler things. So, big thanks to Jessica Andresen, Margaret Nagle, Peter Buehner and anyone else who may have had a hand in making this happen!

For some reason they didn't use this image in the article... (photo by Lingering Light Photography)
For some reason they didn't use this image in the article... (photo by Lingering Light Photography)
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